Inspirations and Acknowledgements


Thanks so much for taking an interest in Ail! Now that it's finally posted, I wanted to talk about some of how the game was created, and what my process for making it entailed. Unfortunately, this is not that post!

I'd be remiss if I didn't point out just how hard the existing solo journal RPG community has worked, not just on their own creations, but to  uplift the works of others, and to introduce new players (like me!) to the genre. Embodying this spirit (and to give credit where credit is due) I want to take the time to highlight a major inspiration of mine in terms of game design, especially for Ail: Of Moon & Leaf, by Lee Grey (mothteeth here on itch-- if there's some way to tag them, I haven't found it yet, so I'll have to settle for including their link here). The influence of OM&L (seriously, please go play it. You won't regret it) is fairly clear if you've played both games, and mothteeth's Freeform Solo Roleplaying guide is a phenomenal way to make the wider genre of sRPGs seem less awkward, in the way it so often feels to new players. These projects were my own introduction to solo journal RPGs, as a hopeless creative with too many ideas and not enough executive functioning. I'm honestly not sure where I'd be without them. There is a magic in writing that cannot be explained, one that you clearly understand if you've gotten this far into both the module and my incoherent ramblings. 

So, even if my projects are destined to remain in some hidden, dusty corner of the internet, I'll still revel in the process of game creation, gush about projects that inspire me, and remain in relative awe of the variety of masterworks this community has to offer. Shout out to all of the game makers and players alike-- it's thanks to you that this project, and others like it, are possible.


Thanks for playing!

- epach.

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